Wednesday, March 20, 2019

Violence in Video Games Essay -- Media Violence

Violence in the media is a in truth complex orbit extracting what genuinely causes aggression and what is just arbitrary mountain range rout out be a very sticky process. For instance, as a recreational impostor of photograph feebles, I play what might be considered unfounded games (mostly an online horse around em up game called Counter-Strike) in the eyes of mortal who perceives what I am doing as killing or as violent, except on that point in lies the problem I make no link with the death, killing or vehemence. Yes, I realize that on the screen there be electric rays and that to more or lessone unfamiliar with the game it might check wish mindless killing, b arly for me, it is truly just a challenge, a very engrossing and baffling one at that (due to the nature of the game I play, online, I am playing otherwise people with real minds severe just as hard as I am to gain out on top). The object isnt killing, the object is winning, competition and honing yo ur skill, which takes practice, like anything else. Now, admittedly this is a bit tangental, just the point I am making is that it is non the actual telecasting games that are causing these deviate behaviors, tho quite outside stimuli cause the ills we are experiencing as a culture. Now, having said that, if the conditions are right, I definitely believe that boob tube games and other types of media violence can at least influence an unstable target, but banning moving picture games or censoring everything is non the correct approach, not given my experience, not based on the friends I have as models (given their video game history) or those whom which I have interacted with in looseness community at large (weve been under attack for some term now from these crusading Christian bible thumpers). Video games are an intrical part of a large pct of males in my generations lives and to have this outlet reduced to the feeling of outsiders who have never enjoyed beating a leve l or vanquishing an opponent, who go to these games as strictly degenerative and wasteful, to me is just ridiculous. Look at parenting, facial expression at T.V., give ear at the politics, look at social unrest, look at economical pressures, hell change surface look at video games if you really want, but to resign to the notion that some game actually causes these real tone tragedies is a simply ludicrous and short-sighted in scope (90% percent of the time). regrettably for the quiet throngs of video game practitioners world/n... ...ic violence in video games in recent years, I thought I would conclude by citing a piece I heard on NPR Radio that account a study done at University of Rochester, in the magazine spirit (http//discover.npr.org/rundowns/segment.jhtml?wfId=1278017) the study showed considerably heightened visual attention skills amongst loyal gamers(who played what are called fps or first somebody shooters in which you restrain the first person perspective and can only see your gun/weapon and its crosshair) and were even able to increase the original control groups (those that hadnt antecedently played video games) perceptual awareness dramatically in 10 short hours of affect training (learing to play video games). The question that reason out the piece, was one that posited whether non-violent video games could produce the same positive effects without some of the known ills of violent video games. Finally, the question of media violence, and distinguishing between what is harmless pastime and what the possible detrimental effects are can include a lot of gray-haired area, but its important to know the facts and decide for yourself what aspire video games/media frolic has in our lives. Violence in Video Games test -- Media ViolenceViolence in the media is a very complex subject extracting what actually causes aggression and what is just arbitrary circumstance can be a very sticky process. For instance, as a recr eational player of video games, I play what might be considered violent games (mostly an online shoot em up game called Counter-Strike) in the eyes of psyche who perceives what I am doing as killing or as violent, but there in lies the problem I make no association with the death, killing or violence. Yes, I realize that on the screen there are guns and that to someone unfamiliar with the game it might look like mindless killing, but for me, it is truly just a challenge, a very engrossing and difficult one at that (due to the nature of the game I play, online, I am playing other people with real minds trying just as hard as I am to come out on top). The object isnt killing, the object is winning, competition and honing your skill, which takes practice, like anything else. Now, admittedly this is a bit tangental, but the point I am making is that it is not the actual video games that are causing these deviant behaviors, but rather outside stimuli cause the ills we are experiencing a s a culture. Now, having said that, if the conditions are right, I definitely believe that video games and other types of media violence can at least influence an unstable target, but banning video games or censoring everything is not the correct approach, not given my experience, not based on the friends I have as models (given their video game history) or those whom which I have interacted with in gaming community at large (weve been under attack for some time now from these crusading Christian bible thumpers). Video games are an intrical part of a large percentage of males in my generations lives and to have this outlet reduced to the whim of outsiders who have never enjoyed beating a level or vanquishing an opponent, who see these games as purely degenerative and wasteful, to me is just ridiculous. Look at parenting, look at T.V., look at the politics, look at social unrest, look at economic pressures, hell even look at video games if you really want, but to resign to the notion that some game actually causes these real life tragedies is a simply ludicrous and short-sighted in scope (90% percent of the time). Unfortunately for the quiet throngs of video game practitioners world/n... ...ic violence in video games in recent years, I thought I would conclude by citing a piece I heard on NPR Radio that reported a study done at University of Rochester, in the magazine Nature (http//discover.npr.org/rundowns/segment.jhtml?wfId=1278017) the study showed considerably heightened visual attention skills amongst hardcore gamers(who played what are called fps or first person shooters in which you carry the first person perspective and can only see your gun/weapon and its crosshair) and were even able to increase the original control groups (those that hadnt previously played video games) perceptual awareness dramatically in 10 short hours of involved training (learing to play video games). The question that concluded the piece, was one that posited whether non-violen t video games could produce the same positive effects without some of the known ills of violent video games. Finally, the question of media violence, and distinguishing between what is harmless entertainment and what the possible negative effects are can include a lot of grey area, but its important to know the facts and decide for yourself what place video games/media entertainment has in our lives.

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